Two screen shots from current artSea build. They show basic flocking algorithm which is under heavy development right now. In the second screen you can see a (currently not textured) fish model we are using during development. It is still too hi-poly and has not yet been reduced. The model has been downloaded from:
http://www.lfgrafix.com/grafix/C3DB-Models/Mesh-free/MeshFishToucan.html. You can also see AntTweakBar working.
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